Half-Elf

Walking in two worlds but truly belonging to neither, half-elves combine the best qualities of their high elf and human parents: human curiosity, inventiveness, and ambition tempered by the refined senses, love of nature, and artistic tastes of the elves. Some half-elves live among humans, set apart by their emotional and physical differences, watching friends and loved ones age while time barely touches them. Others live in cities formerly owned by high elves, growing restless as they reach adulthood in the timeless elven realms. Many half-elves, unable to fit into either society, chose to form their own kingdoms among the ashes of the former elven empires.

Bastard legacy
To humans, the half-elves look like elves and would be considered as such. To the dying high elves, they look human, a bastard hybrid of elf and man. They are considered impure by the high elves while the humans see them as a continuation of their ancestors.

In height, they’re on par with both parents, though they’re neither as slender as elves nor as broad as humans. They range from under 5 feet to about 6 feet tall, and from 100 to 180 pounds, with men only slightly taller and heavier than women. Half-elf men do have facial hair, and sometimes grow beards to mask their high elven ancestry. Half-elven coloration and features lie somewhere between their human and elf parents, and thus show a variety even more pronounced than that found among either race. They tend to have the eyes of their elven parents.

Diplomats or Wanderers
Half-elves have lands of their own, however they are welcome in human cities and in large cities in regions where high elves and humans interacted often the half-elves will have at least a town or district of their own. They enjoy the company of other half-elves, the only people who truly understand what it is to live between these two worlds.

In some parts of the world, such as Pulosha, half-elves are uncommon enough that one might live for years without meeting another. Some half-elves prefer to avoid company altogether, wandering the wilds as trappers, foresters, hunters, or adventurers and visiting civilization only rarely. Like their high elf ancestors, they are driven by the wanderlust that comes of their longevity. Others, in contrast, throw themselves into the thick of society, putting their charisma and social skills to great use in diplomatic roles or as swindlers.

Ability Score Increase
Your Dexterity and Charisma scores increase by 1

Darkvision
Thanks to your elf blood, you have superior vision in dark and dim Conditions. You can see in dim light within 60 feet of you as if it were bright light, and in Darkness as if it were dim light. You can’t discern color in Darkness, only shades of gray.

Fey Ancestry
You have advantage on Saving Throws against being Charmed, and magic can’t put you to sleep.

Skill Versatility
You gain proficiency in two Skills of your choice.